Deadlands weird west companion7/24/2023 This material is protected under the copyright laws of the United States of America. If you are experiencing any other issues, please let us know in the Help Center.ĭeadlands, Savage Worlds, all unique characters, creatures, artwork, logos, trademarks, and the Pinnacle logo are © 2020 Pinnacle Entertainment Group. Everything included in Deadlands: The Weird West can be viewed in two formats: both the in-app compendium, as well as on the Roll20 web compendium.ĭon’t forget to use the Official Savage Worlds Character Sheet for all your drag and drop integration! Bug Reports.Over 40 Famous Rascals plus Creatures like the Manitou and Horse Easter New Edges and Archetypes for the Metal Mage, US Marshal, Vodooist, and Witch 21 new Harrowed Edges Nearly 50 power relics that can help your posse survive, but might leave a little stain on your soul Horse Eater Adventure Module New Rollable Tables for Encounters, Adventure Generators, including tables from DLWW such as Veteran of the Weird West and Dominion! To unlock your content: Rascals, varmints, and critters, and all the goodies - scoped and statted out for making the setting run smoothly.Bundled with additional Tokens and Pawns - statted out and ready to roll in your games.All the original Deadlands Core artwork and style - to make your compendium as beautiful as the book.New Deadlands Themed Handouts and Entries - Really feel like you are in The Weird West.Full contents of the original book - fully drag & drop functional with the Official Sheet and System.For the Marshal there’s a comprehensive overview of the Weird West, an adventure generator, and enough rascals, varmints, and critters to keep a posse busy ’til doomsday! It includes all the Edges, gear, infernal devices, and powers players need to blast the tarnation out of those creepy crawlies. Think you’ve got what it takes to join them, amigo?ĭeadlands is the premier Weird West roleplaying game of action-packed horror. Such tough times also create great heroes, rising across the West to fight Evil’s cold grip with a trusty six-gun, sacred tomahawk, holy miracle, or arcane hex. Out here night seems a little darker, the distance between towns a little farther, and something changes the very landscape itself. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Some say there are more than just wild creatures on those lonely trails. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. Deadlands: The Weird West – Core Rules Welcome to the Weird, Wild West!
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